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Description - Schaum's Outline of Computer Graphics 2/E by Zhigang Xiang

This book helps you master the fundamentals of computer graphics with Schaum's - the high-performance study guide. It will help you cut study time, home problem-solving skills, and achieve your personal best on exams! Students love "Schaum's Outlines" because they produce results. Each year, hundreds of thousands of students improve their test scores and final grades with these indispensable study guides. Get the edge on your classmates. Use Schaum's!If you don't have a lot of time, but want to excel in class, this book helps you: use detailed examples to solve problems; brush up before tests; find answers fast; study quickly and more effectively; and get the big picture without spending hours poring over lengthy textbooks. "Schaum's Outlines" give you the information your teachers expect you to know in a handy and succinct format - without overwhelming you with unnecessary jargon. You get a complete overview of the subject. Plus, you get plenty of practice exercises to test your skill. Compatible with any classroom text, Schaum's let you study at your own pace and remind you of all the important facts you need to remember - fast!
And Schaum's are so complete, they're perfect for preparing for graduate or professional exams.Inside, you will find: full coverage of Computer Graphics, from the traditional 2D to the recent 3D advances; simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics. If you want top grades and a thorough understanding of computer graphics, this powerful study tool is the best tutor you can have! The chapters include: Introduction, Image Representation, Scan Conversion, Two-Dimensional Transformations, Two-Dimensional Viewing and Clipping, Three-Dimensional Transformations, Mathematics of Projection, Three-Dimensional Viewing and Clipping, Geometric Represenation, Hidden Surfaces, Color and Shading Models, and Ray Tracing. The appendixes include: Mathematics for Two-Dimensional computer Graphics, and Mathematics for Three-Dimensional Computer Graphics.

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