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Description - SOSE Alive 1 & CD-ROM by Maggy Saldais

YEAR 7 SOSE Alive 1 is the first component of the Jacaranda Middle Years Project to be released. It is the first in a series targeted at junior secondary students. This interactive learning package includes: * high-interest Geography, History and Commerce material to engage and challenge young adolescents * launching pads for SOSE students to build from their own knowledge to new areas of understanding * opportunities for students to extend thinking and explore independent learning opportunities * Remember, Understand, Communicate, Investigate, Create and Connect activities engage different types of learners * technology delivered through a highly interactive CD-ROM and Web site. The middle years (school years 5-9) occur at a time when people are going through the greatest physical and personal development of the human life cycle. Children in this age group are seeking independence and are curious and adventurous. They seek interaction with adults and learn best through interactive activities rather than by listening. They are empowered by technology, and use it with skill in their recreational and educational pursuits. What makes this program unique?
Materials developed through the Jacaranda Middle Years Project provide active learning opportunities for middle years students through: * high-interest material to engage, surprise and challenge students * opportunities for students to build on prior knowledge and choices for students to explore independent learning opportunities * a wide range of activities to engage different learners and build understanding * learning through technology to utilise the capabilities of multimedia and exploit adolescents' curious and adventurous nature. SOSE Alive 1 WiZdom CD-ROM WiZdom is the new interactive learning game designed to encourage students to find out more about the range of SOSE topics presented in SOSE Alive. Students are sent on a quest to find the chosen ones who will help them unlock the wisdom of the ages. They must select the correct information to answer the range of questions posed by the Wizard. In return they earn points to buy items for their trophy cabinet. Students can enjoy a wide range of adventures, from exploring the majesty of Ancient Rome through to trailing through the steaming rainforests of the Amazon.

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